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Dying Towns

Discussion in 'Minecraft Discussion' started by KingWither, Feb 11, 2014.

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  1. KingWither

    KingWither Guest

    With the removal of admin shops and doubled upkeep in towns, I'm saddened when I see town after town die off. First eden... Then goldfront (if that's the name can't remember off the top of my head). And with some jobs being "toned down"... I am very concerned for the rest of the towns on this server. I can currently make enough money to easily support my town and nation through farming and smelting, but I'm super worried for other towns/not as active players. PLEASE let something help us all... Not just the newer/poorer players. We are all suffering from shops leaving and will suffer more with jobs being tweaked... Something needs to change on this server. I'm sad not many people play the server... And I can see why some people would quit. It's getting harder and harder to enjoy playing... But I'll keep trying as hard as I can. Just might need admin help.
    Can we get lower upkeeps for nations or towns? Return shops? Add More jobs? Anything to help?
     
  2. EritoBeef

    EritoBeef NexusGamingRL Organizer

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    I need the shops.
     
  3. samus8885

    samus8885 Guest

    Don't we all? XD
     
  4. KingWither

    KingWither Guest

    We just simple can't servive as an economy with all these changes. I don't know what the admin's end goal is but the past handful of changes from have done nothing but make life harder on everyone... Plently more towns are going to die... We need help. All of us do.
     
  5. I'm am afraid that ivarstead is going to fall of these new changes too. I can't keep up by myself anymore
     
  6. KingWither

    KingWither Guest

    Just as a note, this problem can't just be fixed by charity. Sorry, but free money from those who CAN earn extra isn't the way to go. We need lower level jobs/new players to be able to be successful as well... Shops helped with that a lot. Now what are they supposed to do? This economy system is not sustainable nor is it healthy. Please admins... We need improvements not more restrictions.

    EDIT: I am doing very well in terms of money at the moment, but I can see how others are struggling to get by... We do need something more to balance the economy again. Or tip it back to the players.
     
  7. Xyrhenix

    Xyrhenix Moderator since January 12th 2014.

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    Personally I don't understand why the shops have been removed when the GUI shop isn't fully implemented yet.
    EDIT: You're all forgetting my ETF program...

    http://www.mediafire.com/view/gc4pe14fwz6nyh2/ETF_Funding_Application.doc
    Download, read, apply.
    BAI1
     
  8. AdamLee96

    AdamLee96 Hello :D

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    I decided to sell my town, because the upkeep had gone up, and because the shops arent there anymore I couldn't raise the money, all though I had some in the town bank, but it wouldnt have lasted long!
     
  9. XpanD

    XpanD Lord of the numbers

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    I think the shops vanished during the server move - that certainly wasn't intended. We need to get the GUI shops up soon.
     
  10. AdamLee96

    AdamLee96 Hello :D

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    What is the GUI shops????

    ^^^ Scrap That ^^^

    I just looked on youtube!, With the GUI shops will you be able to sell things aswell as buy things?
     
  11. XpanD

    XpanD Lord of the numbers

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    Yes. And from anywhere, you won't need to warp. It's a lot of work though, which is why I was putting it off before. Guess we'll need to start working now as the shops are gone... :(
     
  12. ziomki

    ziomki Guest

    I understand all your concern but it just shows that there are too many towns. Raising 1000 coins won't make you a successful mayor, you need to keep in mind that you also have to take care of the economy, your citizens and so on.

    As for the complaints about the recent changes: get used to it, all you have to do is:
    A) do jobs, go mining or w/e to get some money
    B) gather blocks and items and make shops so you can sell them and provide other players with blocks they can no longer buy from the npc shops
     
  13. AdamLee96

    AdamLee96 Hello :D

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    That sound pretty cool :D, Better then having to go out the way to buy things :D
     
  14. Xyrhenix

    Xyrhenix Moderator since January 12th 2014.

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    You won't have the same wide range of items you were used to selling and buying from admin shops though. I think there's been a huge cutdown on the amount of items being sold to try encourage player trading.

    Also, everything Zio said.
    BAI1
     
  15. Xenoyia

    Xenoyia It's me
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    The point is to make it harder so you guys will have to take more initiative to keep your towns running, make shops, put residential tax on your town (even Valkyria is planning on doing that), come on more often to fund your town. If we raise income we'd just be holding your hands again.
     
  16. THESAOUCE

    THESAOUCE https://www.youtube.com/watch?v=ZKxDJpqK468

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    The way I've seen it in the past is that the harder it becomes to make money the more dedicated the dedicated players become and the better chance the server has of attracting very dedicated players until it reaches a certain level of difficulty. Now while this might seem like a good thing, it more often than not isn't as the dedicated players simply have to spend more time doing stuff they don't like, to do the same amount of stuff they do like. Take myself for instance, I have been smelting and junking in my basement lair for almost two solid weeks, and while I've spent a bit of money, and experimented a fair bit, it isn't something I find enjoyable, and then after the town upkeep doubled it made the 6000 coin gain I'd made nothing, as I started with 100 days worth of upkeep in my town bank, and I now have 100 days worth of upkeep in my town bank and I'm no closer to creating a nation or my next building project.

    The flip-side of making the server harder to play is that you lose casual players en masse because they cannot keep up with the increasing demands that playing on that server requires. Also, casual players very often stick together in groups, so when a couple of them get fed up, eventually the rest follow, though not always permanently.

    The reason why many people want to play on Towny servers is because they envision themselves owning large, beautiful towns with lots of people. Now any practical person realizes that a fair amount of work has to be done to achieve this but the harder you make their goals the less enjoyable their experience on the server becomes. When people create towns they want to spend their time constructing things for the town, not spend every minute online grinding money just to barely keep the town alive. As I stated in my Jobs post when you make it a bit harder for the dedicated players to gain money, you make it extremely hard for new people to gain money and at the moment there is no nice middle ground and it'd be almost impossible for a new player to make a town much less maintain it.

    I was on a server that had much the same mentality with the owner constantly saying "people need to pay more for the privilege of owning/living in a town" and it spent months as a ghost town because while people like a bit of a challenge, we'd be playing on prison servers if we wanted to do nothing but grind endlessly.
     
  17. XpanD

    XpanD Lord of the numbers

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    Yep. You can sell ores and buy tech/unobtainable items, basically. Some extras on both sides, but only about 100-150 items total between the buy and sell shops.

    Didn't notice this post when I posted mine, so this edit is in reply to you. Junker is a newbie-friendly job that levels up fast and is easy for anybody to pick up, but as such it shouldn't make much money. Smelter may need a buff, but ideally we'd need a new topic for that. Something like a Jobs tweak suggestion topic, where people can voice their opinions AND back them up. I agree that cash gains are a bit difficult right now (with the shops having popped off and all), but that should turn around pretty well once the GUI shop is up and some jobs are adjusted. We don't mean to make this a hardcore experience per-say, but there are options, even now.

    Go start that topic, give some good feedback (with calculations and steps and all, preferably!), and we'll see what we can do. And on a final note, that "mentality" isn't something that applies here at all. We've always been about giving players as much freedom as possible, and I've personally been tweaking the economy for over a year already, with a lot of the changes being based on user feedback.
     
  18. Xyrhenix

    Xyrhenix Moderator since January 12th 2014.

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    I still feel towns are forgetting about the ETF thing that the RP government has created. If a town has less than 7 days I'd be able to help in keeping their town alive, but it seems no-one wants to have to fill in anything.

    I also feel that town mayors go inactive without always considering the implications of inactivity on their town.

    ETF info: http://www.mediafire.com/view/gc4pe14fwz6nyh2/ETF_Funding_Application.doc
    If your town doesn't have 7 days of life left in it, I advise you read parts 1, 2 and 3 immediately because I believe it would help.

    BAI1
     
  19. EritoBeef

    EritoBeef NexusGamingRL Organizer

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    I dont have enough time to play to get money/keep my stuff(cuz the taxes) and still enjoy playing.
    I have ~hour a day to play. So it becomes very hard for me without the shops.
     
  20. Xyrhenix

    Xyrhenix Moderator since January 12th 2014.

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    If your town doesn't have 7 days, apply for ETF. It'll help at least, given that I primarily fund all the money myself. It'll mean that you might not need to worry about the funding of your town for a period of time.
    BAI1
     
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